Review #1 by R. Hunter Gough
Capsule Review: Cross Syphon Filter with Elemental Gearbolt,
Very reminiscent of the enemies and scenarios in Elemental Gearbolt,
Space Harrier and the anime Warriors of the Wind (Nausicca, for those
of you up on your Japanese names), Gungage takes place in the patently-Japanese
"mideval fantasy world with really big guns". The enemies are very well
designed, from the trilobyte-like sand-skippers you encounter in the
beginning town to the eerie flying eels that you encounter later at
the monoliths and the various power-armored soldiers that appear later
in the game. The locations are also well-detailed and set the mood appropriately,
varying widly from the mystic settings found at the beginning of the
game to the industrial complexes toward the end.
:Konami is famous in the video game world for their awesome soundtracks,
and this game is no exception. The music fits the scenarios perfectly,
adding a chilling mood to the algae-covered ruins of the risen lake-temple,
or lending a jumping techno rhythm (with a complex jungle beat!) to
the power plant section where you're constantly on the run, gunning
down power-armored soldiers. I have yet to compare their names, but
I'm pretty sure that the music in this game has the same composer as
the Castlevania series. It's just that good. The sound effects are also
exceptional, with great skittering and slurping noises attributed to
the various bizarre creatures you encounter, and appropriate howlings
and whimperings from the demon-dog bosses and blood-curdling screams
from the pterodactyls as you gun them down and they plunge to their
The controls in this game are wonderful, and the fact that there are
four unique characters with their own (mostly) unique missions and completely
unique weapons, and the 100 hidden flowers (this game's equivalent of
stars or jigsaw puzzle pieces or whatever) adds tremendous replay value.
You begin the game as Wakle Skade, who despite his lame name is a lot
of fun and a great starting character. The other characters, each with
their own mission-variations include Kard Berdish, with a huge gun that
shoots homing missiles, plasma lasers, grenades, and a flamethrower,
Steyr Harquebus, an outlaw girl with a machine-gun as tall as she is,
and Dee Van Feng, the android boy with rocket launchers and gravity
Perhaps if I understood more Japanese there would appear to be more
story. But for the most part it's pretty bare-bones, and only gives
you what you need to know. There's monsters. Kill them. There's boss
monsters. Kill them. There's guys in power-armor. Kill them. There's
a big evil Satan-thing living deep beneath a base hidden in the desert.
Offer it a fudgecicle, then kill it. Wakle is a loner with a big gun.
He kills things. Kard is a decorated military ex-patriate with a mysterious
past and an even bigger gun. He kills things. Steyr is a tiny little
rebel girl with the biggest gun of all. She kills things gracefully.
Dee is an android created for killing. Duh. What more really needs to
Almost all of the text in this game is in English. The only really
key Japanese text is in-game when characters say things like "Oh no!
A giant caterpillar-thing!" which is kind of superfluous, since there's
a giant caterpillar-thing galloping toward them as they say this.
If you like blowing things up with really big guns, this is your game.
If you like wandering through beautiful scenes with strange dreamlike
creatures, this is your game. If you like wandering through beautiful
scenes blowing up dreamlike creatures with really big guns, this is
definitely your game. Awesome game, awesome soundtrack, great replay
value. Another necessary addition to your super-cool Japanese Playstation